![]() ![]() When the game is released each time the version is updated, you have to tell the players what the update contains. When your testing partner tells you that a bug appears, how do you quickly know where the change caused the bug?Ħ. Will you deliver different game versions for different occasions? For example, the contest version submitted for the independent game festival needs to be a stable version, and the version for the friends who help you test is the version containing the latest content.ĥ. ![]() Will you make your games in multiple locations or devices, such as a desktop computer at home and a laptop when you go out?Ĥ. Not to mention conflict management when multiple parties modify a file at the same time.ģ. You and your team collaborate remotely (this is common in indie games), how do you share content with each other? Once I cooperated with each other sending email attachments to send project files…until the project file exceeded 25M (Gmail’s attachment size limit). Do you want to roll back to the previous version that can make the game run normally? If there is no such rollback function, maybe you dare not try risky changes at all?Ģ. You want to try a new feature, and it turns out that the whole game is messed up. ![]()
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